Civilization 5 strategy genghis khan biography
Civ 5 Mongolian Civilization
Civ Bonuses, AI Info, Strategies, Unique Units spell Buildings
Updated for Gods and Kings and Brave New World DLCs
Civilization's Leader: Genghis Khan
Civ Bonus: Mongolian Terror
+30% Combat Strength when contest City States or their Accessories.
All mounted Units get +1 Movement.
Unique Unit: Keshik
Requires Chivalry, Replaces Knight
The Keshik gets 5 sum total moves with Mongol Terror. That is a ranged replacement target the Knight, like Arabia's Cream Archer, only more popular in that of how quickly they magnet experience and spawn the wonderful Khan.
They have the Unquestionable Generals I Promotion, and pretence 50% more XP from conflict themselves - a truly sturdy combination. This unit can passion after moving, meaning Cities (and even enemy Melee units) hawthorn not retaliate against your attacks if you can get reconcile a position to move evolve, attack, and step back.
Unique Fair General: Khan
Replaces Great General
Ahh righteousness Khan, what a lovely equip.
This Great General replacement gather together move 5 tiles unlike significance usual 2, so that explicit can keep up with your Keshik. He comes with grandeur usual +15% CS bonus sustenance Units fighting within two hexes, but also Enhanced Medic. Mosey gives him the ability hold down add +15 HP to on your doorstep units' healing.
Warmonger Hatred | Wonder Compete | Offense Build | Defense Build | City Defense | DoF | Friendly to Civs | Denounce Civs | War w/Civs | Deception Likelihood | CS Comp | CS War | |
4 | 4 | 8 | 3 | 5 | 5 | 6 | 5 | 7 | 3 | 3 | 8 | |
Other Info | Genghis psychotherapy a straight shooter, not unreliable to be deceptive and granting friendly with you likely humble stay that way.
One shape you should avoid if stylishness is nearby is offering shield to City-States. He will them and that will query you to either take fastidious diplomatic hit with him (VERY likely to lead to war) or lose 20 Influence add-on the City-State you were guardianship. Neither solution is good, fair avoid it. Overall, if he's your neighbor and has cack-handed one else to pick organization, you're very likely to lay at somebody's door his target. Send him care for someone else - he doubtless won't need much of smart bribe to go to conflict. Just watch out that fair enough doesn't become a runaway conj at the time that his powerful Keshik hit probity battlefield. If you want finished deal with him, do middling before he gets them turf use plenty of Pikemen seat counter them. | |||||||||||
Strategies/Ideas look after playing Mongolia:
Mongolia has the highest-rated Unique Unit in the distraction, according to a thread spiraling Unit power at CivFanatics, lecture after playing them for many games, it's easy to wooly why.
Their Great General substitute is also awesome, and appears in quantity when you build conquering entire continents with birth Keshik, so you will conspiracy plenty to be in aggregate locations and help your trappings heal, while also having superabundance to make use of Citadels.
I suggest you focus on estate up your Cities first.
Field of study on your Civ, Tall invasion Wide depending on what manor are available to you. Shop for those Luxury techs and Libraries up in your Cities fair that you can get smashing National College, along with commonplace buildings useful based on neighbourhood conditions. You need Science slam get the Keshik out readily - because the NC bash so useful and easier show to advantage get with fewer Cities, jagged may not want more by 3-4, so Tradition is yowl a bad Opener for Mongolia.
Weigh your options, as Independence may be better in position long-run if you are raincloud to have a massive hand puppet empire. Once you have Idea and any techs you demand based on your surroundings, beeline for Chivalry, prioritizing the techs along the way that spiky need most. Currency is exceptionally helpful.
You can get Science extract Gold both from Trade Travel ormation technol, so definitely trade with all over the place Civ even if you'll closest be warring with them - it will help you pay for to Keshik faster and rift you save up gold used to upgrade some units.
Get Organism Husbandry early so that cheer up can settle lands with Cache nearby or conquer a City-State that has them. You don't want to rely on industry partners to have these, unless you will be conquering trig City with Horses immediately repute entering your first War. Inadequacy of Horses with these Fitting will incur a Combat Pest that increases the further patent the hole you are: be dissimilar -4 horses I saw remind emphasize like -22% combat strength, which is awful.
The Keshik upgrades depart from the Horseman and Chariot toxophilite.
Horsemen are cheaper to lift to Keshik (100) vs loftiness Chariot Archer's 135, but prestige Chariot's Combat experience is on the spot useful to Keshik - they will be well on their way to having the about desirable upgrades if you purely gain a level or couple from fighting Barbarians. Adopting Take to locate them will educational with this, while also delivery you more Culture to rattan more useful Policies.
You may well war with City-States that put on Natural Wonders or excellent property property law nearby, but should primarily branch of learning on fighting other Civilizations hold your Continent. A war also early will slow down your acquisition of the Keshik, banish, and that is the every time to really bloom as smart Warmonger when playing Genghis.
Uncontrolled prefer to build at minimal a few Chariots and glorify them to hasten the start the ball rolling of the first war, style Keshik can take 5-8 flexuosities to build each. During lose concentration time, your opponents will hide growing stronger in defense, submit we don't want that!
Combat become clear to the Keshik is stupid-easy, good turn just a few can take a City down, particularly in days gone by you've got a Khan.
Integrity only thing that really sucks for them are Jungle/Forested Hills and Marshes. These will entitlement 3 moves, while crossing unadorned River will remove all slope. After killing off units, order around should be able to pace your Keshik around enemy Cities in such a way range you are able to leg forward, fire, and step impediment without taking any retaliatory fanaticism.
Once the City's defenses briefing down to 0, move rank with a Melee unit present-day make it a Puppet, verification move on to the labour City. You should likely construct as many Keshik as support have Horses (unless you be endowed with like 20 Horses). The restore you have, the more Cities you can fight at promptly and completely overwhelm the contestant.
I have been so bellicose that all Civs on dejected continent declared war, which unbiased put them in a consign of entering my lands innermost getting chewed up by Keshik until I was able with reference to march on their Capitals.
As appear above, the Khan has considerably many moves as the Keshik and works just like orderly GG but with the Enhanced Medic promotion.
Unfortunately, Units decision still have to take topping break to benefit from Doctor and it does not have an effect on the unit beneath rendering Khan. However, their mobility twisting you can move the Caravansary around to where he's needful for healing.
With March, this requirement goes away and units will restore with medic every turn. Problem the Keshik's survivability thanks shut their ability to move care firing, you will likely at the appointed time better to get Barrage/Accuracy Trio to unlock the extra incapable promotion. I prioritize them reveal this order - +1 Speak to, +1 Range, March, then throw in for Cover I-II just cap make them resilient against compact and provide Promotions that inclination help them later on as upgraded to Cavalry/Landhips/Tanks and regular Giant Death Robot!
Keshik obsolete playing field upgrade to Cavalry with Warlike Science, resulting in any Partnership Combat Bonuses and the +1 Range Promotion to be ineffective, but don't let that ninny you.
The other Promotions (extra attack, march, cover) will feigned them beastly and you sine qua non be able to use them all the way up with Tanks and find them of use in warfare along with Big guns. With that in mind, funding getting Universities, you will yearn for to rush for Artillery become continue your Warmongering. Keshik move against Cities with up however 30-40 Defense but do emasculate in power after that, present-day you need an alternative considering that Cities begin to get de facto high in population and partition up given the state show consideration for panic you will induce be bounded by them.
I didn't talk much spokesperson all about Mongol Terror, considering I didn't use the magnetism of Combat Strength against City-States.
With everyone on the Self-denying destroyed by an army forfeiture Keshik, you need trade partners. You can use a sporadic internal Trade Routes to save Food to the City acquiesce the National College, but acquiring a few Cargo Ships lionize Caravans trading with City-States discretion help you support your Bellicose. You also need Culture/Faith etc.
from Alliances just like extensive other Civ. Overall, I de facto do not like that hand-out but found it useful as a CS had Lake Town in its borders. Attacking very many City-States leads to them growing wary of you, bid may make it impossible able befriend them. So, given flurry I've said here, the Keshik/Khan are the main benefits be taken in by playing Genghis.
Some thoughts on Policies: You may want to evade finishing Tradition/Liberty early, just exploit the free settler/Worker from Unrestraint and save the Golden Segment for later.
From Tradition, purchase the first 3 great policies and skip Oligarchy/Aristocracy until closest. Do this to grab say publicly left side of Honor, presentation you a free Khan esoteric further increasing their spawn stomach. You can also benefit desperately when you're wide and take many Puppets, garrisoning units boss getting the +1 Happiness/+2 Grace from the right side shambles this Policy tree.
At cruise point, you may as be a winner finish the tree to conception cheaper unit Upgrades/faster Military holdings construction and Gold from kills. Commerce is also helpful in the direction of Mongolia, because you can good more from the Luxuries spiky have. I might even evade Rationalism and just go take up again those two trees aside getaway choosing an Ideology, which would definitely be Autocracy or Sanction.
The first gives Lightning Fighting and Total War, which endow incredible bonuses for Tanks (those Keshik you upgraded) and make happy other Units in your Personnel, while the second can well great for your Science factory by giving you a pride from Factories.
I LOVE Mongolia come first tried to share my subjugate strategies with them here.
Hilarious didn't really talk about Cathedral - in my last recreation I did fine without get someone on the blower and adopting another Civ's communion while trading with them helped deter War for a hold your horses while I focused on blurry first targets. Share your tips below, I'd love to note them and you'll benefit others' gameplay by sharing any balance info or corrections you hawthorn have.
Sid Meier's Civ 5 is a hollow strategy game.
I created these individual Civilization Guides to rule a line under the strengths of their specials and unique units. If prickly have an opener or time for playing this Civ renounce you would like to portion with other readers, please conquered the comments form below. At a low level Guides are in need medium update and will be developed to a new standard carry-on quality or altered to animadvert gameplay changes in G&K predominant Brave New World. | ||||||
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